Good Behavior Game
Overview
Focus
Specific Skills
- Decrease negative child behavior
- Increase positive child behavior
- Improve school climate
Program Length
At the beginning of the school year it is intended to be played 3 times a week for 10 minutes. Towards the end of the school year it can be played daily for 30-40 minutes.
Program Description
The Good Behavior Game is a universal classroom-based behavior management strategy intended for use with elementary school students, though has been used with secondary students. Teachers can use the GBG along with a school's standard instructional curricula. GBG uses a classroom-wide game format with teams and rewards to socialize children to the expectations of their classroom. It aims to reduce aggressive and disruptive classroom behavior. The GBG has existed for many years and can be implemented without purchasing materials. However, commercial versions are available.
Visit Program WebsiteCost
Free manuals and implementation materials can be found online.
More Pricing DetailsDemographics & Delivery
Intended Population
- Core
Grade
- Pre-K
- Elementary School
- Middle School
- High School
Intended Group Size
- Classroom
ELL/DLL
- Unspecified
Multisensory Applications
- No
Computer-Based Delivery
- None
Scripted
- Instructor Scripted
Program Specifics
Comprehensive or Skill Specific
- Comprehensive
Placement Tests
- No
Accelerated Learning
- No
Assessment to Monitor Skills Mastery
- No
Error Correction Built In
- Unspecified
Fidelity Measures Provided by Publisher
- Unspecified
Research & Evaluation
Research Summary
Two peer-reviewed meta-analyses examining single-case research studies and randomized-controlled trials using the Good Behavior Game identified moderate to strong evidence for it's effectiveness. The singe-case meta-analysis found substantial reductions in problem behavior and increased prosocial behavior across 21 studies with students PreK-12. The meta-analysis examining 7 randomized-controlled trials of the GBG reported more modest effect sizes of the intervention, and found that treatment effects varied by outcome and sex. Specifically, the GBG was most effective for conduct problems and for girls relative to boys.
Study Citations
Bowman-Perrott, L., Burke, M. D., Zaini, S., Zhang, N., & Vannest, K. (2016). Promoting Positive Behavior Using the Good Behavior Game: A Meta-Analysis of Single-Case Research. Journal of Positive Behavior Interventions, 18(3), 180–190. https://doi.org/10.1177/1098300715592355
Smith, S., Barajas, K., Ellis, B., Moore, C., McCauley, S., & Reichow, B. (2021). A Meta-Analytic Review of Randomized Controlled Trials of the Good Behavior Game. Behavior Modification, 45(4), 641–666. https://doi.org/10.1177/0145445519878670
What Works Clearinghouse (WWC) Report
- Potentially positive effects
- Positive effects
Evidence-Based Practice (EBP)
- Evidence-based practice